> For the complete documentation index, see [llms.txt](https://astrostareth.gitbook.io/astrostar-astro-defi-ecosystem/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://astrostareth.gitbook.io/astrostar-astro-defi-ecosystem/information/game-audio-specification-document.md).

# Game Audio Specification Document

This document provides information related to the sounds included in the Astro Star Mobile application, set to be released on the Google Play Store. These sounds are accompanied by their respective licenses in the corresponding folders. The sole purpose of these effects is for recreation, aiming to entertain the user in alignment with the game mechanics.

1. **BUTTONS**

**001 Regular Button Sound:** This sound should play when the user clicks on any functional button. File: messagepop.mp3

**002 Lock Bet Button Sound:** Play this sound when the user presses the green approval symbol after selecting their bet on the planets. File: Swoosh media chime.mp3

**003 Remove Bet Sound:** This sound plays when the 'X' on the right side of the play button is tapped. Files provided: Wrong Answer.mp3 and Wrong Answer.wav

2. **CASINO-STYLE SOUND EFFECTS**

**001 Spinning Roulette Effect:** Canceled \
**002 Big Win Sound:** Play this sound when the user wins a 50 or 100 planet bet. File: jackpot.mp3

**003 Regular Win Sound version one:** Play this sound when the player wins a bet on any of the seven planets, excluding 100 and 50.

**004 Regular Win Sound version two:** Play this sound when the player wins a bet on any of the seven planets, excluding 100 and 50.

*The Regular Win Sounds 003 and 004 should be played at a 50/50 rate, alternating equally without one playing more frequently than the other.*

3. **LICENSES**

This folder contains license files for each audio for commercial use and in YouTube videos, with the name matching the original file.

4. **GAME SCREEN MUSIC**

This refers to game screens, such as the divisions between each purpose of the user interface. There will be a sound while the game loads and another sound effect while in the store.


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